Unity Multiplayer
Report 2022

The process of designing this flagship report took several months. I was included in the weekly multidisciplinary sync calls early to ensure that I was up to speed on the current status of tasks. My workload consisted of recreating dozens of charts in Adobe Illustrator, close cutting game artwork in Adobe Photoshop and laying out the report in Adobe InDesign. There were multiple rounds of revisions to the copy and data which I needed to manage.

There was then the task of promoting the report, so assets for the landing page where the report could be downloaded were required. There was also social assets and ads to accompany the promotion.

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Monetization Report 2022